The giant video game experience was built using Epic Games’ Unreal Engine 4 technology, which powers games such as Psyonix’s Rocket League and virtual reality experiences such as Fox Labs’ The Martian.
Alterface Projects’ media partner, Pure Imagination Studios, created the interactive gameplay based on content and characters they received from PopCap. But since that game wasn’t built with Unreal Engine 4, they had to create life-sized versions of the colorful cartoonish characters.
“The Pure Imagination team has been working closely with Epic Games to bring their technology into the attraction industry,” says Tom Gass, partner at Alterface. “The studio has written proprietary code to push the engine to handle the significant requirements needed for large-format interactivity required in a theme park environment.”
Read the rest at Fortune
Knott's News: I find this interesting. Plants vs Zombies was built on EA's in-hourse graphics engine, Frostbite 3. Either EA didn't want to be on the line for extended tech support or they don't want the in-house technology leaving their inner circle. Either way, porting a game from one engine to another is a lot of work (might explain why some of the presentation is a little unpolished). Luckily, Epic Games offers some of the best support out there and Pure Imagination Sudios should be in good hands.
No comments:
Post a Comment