BioWare used Epic Games’ Unreal Engine 3 technology to create the Mass Effect trilogy. Halon Entertainment, which created the 3D digital media for the Mass Effect: New Earthride, has been migrating parts of its development pipeline to game engines for cinematics and virtual reality for some time. Halon used Unreal Engine 4 for the new attraction.
Jason Choi, lead engine technical designer from Halon Entertainment, says using Unreal Engine 4 allowed his company to work on a small collection of artist workstations to create the movie instead of running an extensive farm of machines that might typically be used to produce final work.
“Once the images started pouring out we were shocked by how much visual quality we were able to produce in such a short period of time,” Choi says.
Mass Effect has come full circle, developed for game platforms and then designed with game technology for a thrill ride. It’s the latest example of theme parks developing attractions for today’s gaming audience.
Read the rest at Fortune
Knott's News: Seems to be a trend, using Unreal Engine 4 on these EA attractions. Its weird, since Frostbite 3 is EA's in-house engine. It's even weirder that a non-interactive attraction is using a video game engine to render real time instead of putting it through the render farm for a more refined image. Was the time and/or budget restraints really that high?
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