Saturday, May 16, 2015

Reminder: This is what modern video games look like (for those who honestly don't know)!

There is a lot of misinformation going around by the Cedar Fair marketing team and TrioTech that interactive realtime rendering just can't compete with the pre-rendered stuff at Disney / Universal. Yes, while it could never look as good as something that spends days on a render farm, the new realtime rendering techniques of today's game engines can easily mimic the style of pre-rendered animation.

Let me show you:




At the top, you see Naughty Dog's in-house engine developed in-tandem with ICE running Uncharted 4, below that you see EA's FrostBite engine running DICE's new Star Wars Battlefront and lastly you see Ubisoft's Frostbite engine running Tom Clancy's The Division. Keep in mind that these are all real-time on PlayStation 4, which is considerably underpowered hardware when compared to what modern PC's are capable of.



So I supplied this video to give you an idea of what Unreal Engine 4 is capable of in a realtime controlled demo. This is called "Infiltrator" and it was produced back in 2013. Like Voyage to the Iron Reef, this is rendered on PC.

Cedar Fair want's you to think that video games still look like PacMan (with the "video games on steroids" comment) but I'm calling them out. The marketing team is just doing their jobs by convincing the public that it was technology standing in the way of this attraction and not the low budget or 6 month time constraint the animators had.

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