This is BIG! Whenever Knott’s Berry Farm unveils a new ride, it’s more than just a grand opening. It’s an epic event! And this week, the opening of Voyage to the Iron Reef 4D really brought out the stars!
Kelli Berglund and her boyfriend Sterling Beaumon, Blake Michael, Sweet Suspense, Nolan Gould, and Gavin MacIntosh are just a few of the stars that made it for the premiere of Voyage to the Iron Reef 4D.
Read the rest at fanlala
Saturday, May 30, 2015
Tuesday, May 26, 2015
Prepare for battle and dive in at Knott’s Berry Farm
Some years ago, without forsaking its Old West-ghost town feel, Knott’s Berry farm began frontloading a dozen or so thrill rides which then polarized its clientele: the younger set could head for the coasters while the older folks could still visit the quieter gold rush-era shops, museums, and other attractions.
“Voyage to the Iron Reef” is essentially an immersive-submersible video game, but it’s also pretty much age-friendly, meaning that grandmothers and grandkids can enjoy it together. In short, it bridges the extreme and the sedate.
[...]
Also, there’s not much atmosphere outside of the ride itself. The approach up the stairs and the waiting areas need additional decor: There’s more of this in the Nautilus storefront window than anywhere else. Knott’s should do a little more to put riders in the mood–waits can be two hours or so right now–and to build up the suspense. At this time the waiting areas are pretty barren. One more thing, why not attire the ride operators in outfits more conducive to the starpunk genre?
When the attraction opened, traffic flow was spotty, although I suspect this issue will be or has already been ironed out. “Toy Story Midway Mania” at Disneyland seats two riders per car instead of four, which makes it more fun and intimate. But of course the rides differ in that one is the height of levity while the other reaches for intense dramatic effect.
Perhaps “Voyage” shouldn’t be overly intellectualized, except that its creators have already invested us in a backstory of sorts. Putting that aside for the moment, it’s without doubt an enthralling experience. But with a few more touch-ups it can actually be even more memorable.
Read the rest at EasyReaderNews
“Voyage to the Iron Reef” is essentially an immersive-submersible video game, but it’s also pretty much age-friendly, meaning that grandmothers and grandkids can enjoy it together. In short, it bridges the extreme and the sedate.
[...]
Also, there’s not much atmosphere outside of the ride itself. The approach up the stairs and the waiting areas need additional decor: There’s more of this in the Nautilus storefront window than anywhere else. Knott’s should do a little more to put riders in the mood–waits can be two hours or so right now–and to build up the suspense. At this time the waiting areas are pretty barren. One more thing, why not attire the ride operators in outfits more conducive to the starpunk genre?
When the attraction opened, traffic flow was spotty, although I suspect this issue will be or has already been ironed out. “Toy Story Midway Mania” at Disneyland seats two riders per car instead of four, which makes it more fun and intimate. But of course the rides differ in that one is the height of levity while the other reaches for intense dramatic effect.
Perhaps “Voyage” shouldn’t be overly intellectualized, except that its creators have already invested us in a backstory of sorts. Putting that aside for the moment, it’s without doubt an enthralling experience. But with a few more touch-ups it can actually be even more memorable.
Read the rest at EasyReaderNews
Wednesday, May 20, 2015
Southern California's Newest Dark Ride Debuts With a Splash: A Look Beneath Its Surface
During an interview, Yale declined to discuss financials. "It's a good budget," he said.
Raffi Kaprelyan declined to disclose an exact number but confirmed that the ride cost around $15 million.
Raffi Kaprelyan declined to disclose an exact number but confirmed that the ride cost around $15 million.
[...]
Problems with mechanics, capacity, and theme specificity may impede the ride's becoming a classic.
The basic storyline is that an army of steampunk sea creatures led by the "Kraken Queen" have taken over Knott's, eating roller coasters to sate their appetite for steel. The vehicles on "Voyage to the Iron Reef" are supposed to be submarines; passengers shoot and kill sea creatures in attempt to forestall the park's destruction.
Knott's plays up the originality of the ride's back-story and theme, as opposed to being franchised or off-the-shelf.
However, the back-story is superficial and opaque; the average rider is unlikely to grasp it without having read auxiliary information beforehand. More could have been done with façade or queue design to convey the back-story to riders before embarking. Once on the ride, there is little in the way of plot development. Creatures get larger from scene to scene until a final encounter with the Kraken Queen; but suspense seems to build up from start to finish merely because it's supposed to; it isn't tied in to a compelling narrative.
The ride would have benefited from designer Daniel Miller's expertise in quick and efficient storytelling in Haunt mazes like "Tooth Fairy." Miller played only a miniscule role in the ride creation, sitting in on meetings and doing a few concept drawings.
[...]
I played 12 times and was disappointed each time the ride ended. The game is addicting, making its low capacity all the more unfortunate. The stated capacity is 800 riders per hour. By all appearances, this is an overestimate. Research shows that actual capacity is probably about 50% of that.
For a while on opening day, malfunctions reduced the capacity of many cars from four to two. Ride attendants said that there were problems with weight--more than two people precluded cars from spinning correctly. This happened once when I rode; and the experience was severely diminished: the car didn't turn around at the appropriate time, so we faced away from the screens and were unable to shoot. Several mechanics worked on fixing problems; and the ride appeared to be fully functional towards the end of the day.
Still, lines were long and slow moving. In addition to press, season pass-holders previewed the ride on the 13th. Many were disappointed when the queue was prematurely closed 45 minutes before park closing.
Even with front-of-the line passes, media rarely waited less than 30 minutes throughout the day. This prefigures lengthy waits after the new ride opens to the public, especially on weekends and during the summer.
The loading area was not designed for maximum efficiency. Only two cars are loaded and unloaded at a time; others back up behind them. Another loading area would almost certainly be needed in order to achieve the stated capacity of 800. There should have been enough room for four cars to be loaded and unloaded at a time.
"Just like anything else, we'll fine tune things to get it to the perfect spot," Kaprelyan said.
Hopefully, changes will be made to improve capacity. Perhaps a reservation system similar to the one for "Infected" will be implemented to shorten lines.
Despite its flaws, "Voyage to the Iron Reef" is an enjoyable ride. The fact that I spent most of the day riding 12 times speaks for itself. It will be interesting to follow the evolution of this unique addition to Knott's armamentarium.
Read the rest at HuffingtonPost
Problems with mechanics, capacity, and theme specificity may impede the ride's becoming a classic.
The basic storyline is that an army of steampunk sea creatures led by the "Kraken Queen" have taken over Knott's, eating roller coasters to sate their appetite for steel. The vehicles on "Voyage to the Iron Reef" are supposed to be submarines; passengers shoot and kill sea creatures in attempt to forestall the park's destruction.
Knott's plays up the originality of the ride's back-story and theme, as opposed to being franchised or off-the-shelf.
However, the back-story is superficial and opaque; the average rider is unlikely to grasp it without having read auxiliary information beforehand. More could have been done with façade or queue design to convey the back-story to riders before embarking. Once on the ride, there is little in the way of plot development. Creatures get larger from scene to scene until a final encounter with the Kraken Queen; but suspense seems to build up from start to finish merely because it's supposed to; it isn't tied in to a compelling narrative.
The ride would have benefited from designer Daniel Miller's expertise in quick and efficient storytelling in Haunt mazes like "Tooth Fairy." Miller played only a miniscule role in the ride creation, sitting in on meetings and doing a few concept drawings.
[...]
I played 12 times and was disappointed each time the ride ended. The game is addicting, making its low capacity all the more unfortunate. The stated capacity is 800 riders per hour. By all appearances, this is an overestimate. Research shows that actual capacity is probably about 50% of that.
For a while on opening day, malfunctions reduced the capacity of many cars from four to two. Ride attendants said that there were problems with weight--more than two people precluded cars from spinning correctly. This happened once when I rode; and the experience was severely diminished: the car didn't turn around at the appropriate time, so we faced away from the screens and were unable to shoot. Several mechanics worked on fixing problems; and the ride appeared to be fully functional towards the end of the day.
Still, lines were long and slow moving. In addition to press, season pass-holders previewed the ride on the 13th. Many were disappointed when the queue was prematurely closed 45 minutes before park closing.
Even with front-of-the line passes, media rarely waited less than 30 minutes throughout the day. This prefigures lengthy waits after the new ride opens to the public, especially on weekends and during the summer.
The loading area was not designed for maximum efficiency. Only two cars are loaded and unloaded at a time; others back up behind them. Another loading area would almost certainly be needed in order to achieve the stated capacity of 800. There should have been enough room for four cars to be loaded and unloaded at a time.
"Just like anything else, we'll fine tune things to get it to the perfect spot," Kaprelyan said.
Hopefully, changes will be made to improve capacity. Perhaps a reservation system similar to the one for "Infected" will be implemented to shorten lines.
Despite its flaws, "Voyage to the Iron Reef" is an enjoyable ride. The fact that I spent most of the day riding 12 times speaks for itself. It will be interesting to follow the evolution of this unique addition to Knott's armamentarium.
Read the rest at HuffingtonPost
Tuesday, May 19, 2015
What would I do to make Voyage to the Iron Reef even better?
As the title suggests, these are the changes I'd make to Voyage to the Iron Reef - outside of re-animating the entire attraction - to make it a better experience for park guests.
Knotts’ New Ride ‘Voyage to the Iron Reef’ Is ‘Transformers’ Meets ‘Toy Story Mania’
I’ve always considered myself somewhat of a theme park and amusement park connoisseur, but at heart I’m a Disneyland fanatic. I’ve been a Disneyland annual passholder for as long as I’ve lived in Southern California. I’ve also had a Universal Hollywood annual pass a couple times, and have frequented their fantastic Halloween Horror Nights. But for whatever reason, I’ve never been to Knott’s Berry Farm, outside of eating at Mrs. Knott’s Fried Chicken Restaurant which sits right outside the park. Why? I’m not sure. Maybe its that friends have never seemed interested, and going to theme parks is for me a group experience. It might actually be that I’m a Disney snob and always looked at the park as some kind of small kiddie park. But it is also probably because I’ve never seen photos of a ride that got me interested enough to go there, until last week.
Knott’s Berry Farm’s newest attraction Voyage to the Iron Reef launched last week and the photos of the ride caught my attention. It didn’t look like another repurposed amusement attraction — it looked like a modern technologically-enhanced interactive dark ride akin to what we see from Disney and Universal. So I took a trip to Buena Park, California to encounter the Iron Reef myself. Read my Voyage to the Iron Reef review after the jump.
Read the rest at slashfilm
Knott's News: I'm excited by the amount of good press this attraction is receiving Yes, I'm disappointed with Iron Reef but it's success can only lead to bigger and better things in the future. Remembering that it's media base makes changing it up in the future - possibly a Kingdom of the Dinosaurs themed romp - a breeze also helps to alleviate my disappointment.
Knott’s Berry Farm’s newest attraction Voyage to the Iron Reef launched last week and the photos of the ride caught my attention. It didn’t look like another repurposed amusement attraction — it looked like a modern technologically-enhanced interactive dark ride akin to what we see from Disney and Universal. So I took a trip to Buena Park, California to encounter the Iron Reef myself. Read my Voyage to the Iron Reef review after the jump.
Read the rest at slashfilm
Knott's News: I'm excited by the amount of good press this attraction is receiving Yes, I'm disappointed with Iron Reef but it's success can only lead to bigger and better things in the future. Remembering that it's media base makes changing it up in the future - possibly a Kingdom of the Dinosaurs themed romp - a breeze also helps to alleviate my disappointment.
Since it seems to be attracting an audience that usually overlooks Knott's - one that may stick with them after seeing the value they're getting - maybe we'll finally push past that 4 million visitors barrier. Congrats to Knott's on what seems to be another successful addition the park!
Saturday, May 16, 2015
Reminder: This is what modern video games look like (for those who honestly don't know)!
There is a lot of misinformation going around by the Cedar Fair marketing team and TrioTech that interactive realtime rendering just can't compete with the pre-rendered stuff at Disney / Universal. Yes, while it could never look as good as something that spends days on a render farm, the new realtime rendering techniques of today's game engines can easily mimic the style of pre-rendered animation.
Let me show you:
Let me show you:
Friday, May 15, 2015
Voyage to the Iron Reef opens at Knotts Berry Farm!
Many concepts were bandied about when the green light was given to install a brand new dark ride in the sacred spot above Boardwalk. During the development of the ride it was rumored that a reboot of Berry Tales was on the table. Hanneman confirmed that rumor and we asked why they chose a new direction. Hanneman answered, “Nostalgia has a way of turning history into memories of grandeur. People always ask for things to return, but if you put back Beary Tales, for example, exactly the way it was, it wouldn’t stand up to anyone’s expectations. People always think they know what they want until you show them something better. We approach every project this way, including events like Haunt. It has to adapt to current technology and trends, but needs to be better to be accepted and successful.”
The park is looking great and we are so happy with what we have been seeing here over the past few years. But what is next? We asked General Manager, Raffi Kaprelyan if he could give us any idea of what is to come. A knowing grin curled the corners of his mouth upward and his eyes brightened. “Well, let’s just say that Ghost Town is coming up on a big anniversary soon. Look toward that area of the park.” Could our wish of getting the Screamin’ Swing removed be coming to fruition? One never knows. But we are excited to see what is next.
The park is looking great and we are so happy with what we have been seeing here over the past few years. But what is next? We asked General Manager, Raffi Kaprelyan if he could give us any idea of what is to come. A knowing grin curled the corners of his mouth upward and his eyes brightened. “Well, let’s just say that Ghost Town is coming up on a big anniversary soon. Look toward that area of the park.” Could our wish of getting the Screamin’ Swing removed be coming to fruition? One never knows. But we are excited to see what is next.
Read the rest at MiceChat
Knott's News: The rumor was for a reboot of Bear-y Tales, I don't think anyone wants it recreated exactly as it was (you know, using the same outdated animatronics they currently display in the barn). What people want is a Garner Holt re-imagining.
As for Raffi's remarks for next year's project. It could either be the return of the Haunted Shack with Screaming' Swing finally coming down or he could be referring to Ghost Rider finally getting some love. Either way, I think it'll make a lot of people happy.
Knott’s Berry Farm opens new interactive ride “Voyage of the Iron Reef” with special event including Disney imagineer Bob Gurr
Voyage to the Iron Reef makes for a fun excursion, but it’s not without its faults. First of all, it’s what those in the biz call a “slow-loader”. The individual cars hold very few people and take a long time for guests to both board and disembark. As I mentioned earlier, access to the ride was limited to press and annual passholders all day, but the wait time was still steadily above thirty minutes throughout the morning and into the afternoon. Extrapolating that to regular attendance, it could mean a lengthy queue for a relatively short affair. There were also a handful of technical problems very early on: I was able to ride Iron Reef three times during my visit, and on two of those occasions it broke down while I was waiting in line. The problems were resolved relatively quickly, but the fact that there were issues that soon after the initial rope-drop does not inspire a tremendous amount of confidence in the ride’s mechanical stability. Thirdly, I have to say the quality of the overall Iron Reef experience still feels a couple notches below something like Midway Mania, its most obvious antecedent. That ride (featuring a series of colorful carnival games starring everyone’s favorite Toy Story characters) always feels like something I could never get tired of. Don’t get me wrong: Voyage to the Iron Reef is definitely something you’ll want to partake in first-hand a few times, but it’s difficult to say how long it will endure. And if you’re in the business of emulating the Disney parks (regardless of which business was around first), endurance seems like the way to go.
Read the rest at InsidetheMagic
Read the rest at InsidetheMagic
Site of new Knott's ride has past of berries, bears and dinosaurs
There have been berries and bears, canyons and the Cretaceous period.
Now, there’s a kraken.
The building that’s home to Knott’s Berry Farm’s new crown jewel, Voyage to the Iron Reef, has been a part of the park for more than 40 years. And even before a structure rose up here, the swath was a piece of the Knott family operations, starting out as a slice of the farm.
“The thing I’m the most excited about is it keeps getting reinvented,” said Darrel Anderson, 70, a grandson of Knott’s founders Walter and Cordelia. “They’ve invested in the history, and they’re keeping things fresh. Things like this take the park into a new ring.”
Read the rest at the OCRegister
Read the rest at the OCRegister
Thursday, May 14, 2015
Knott’s Berry Farm Christens Voyage To The Iron Reef for a New Generation Of Theme Park Guests
While the ride is a ton of fun, it is not without it’s own small flaws. It immerses you into this new world, but it fails to tell you any back story, who the Kracken Queen is? Why does she hate you? Where did they come from? Why Knotts? Ect. Being a longtime fan of Haunt I was expecting a full fledged storyline on the same level, if not higher than I am used to seeing during the Halloween event, but it just never came. That is a small nit-pick for what I would otherwise consider a BIG win for the small park.
Ghost Town will be turning 75 years old in the Summer of 2016, and Knott’s is sure to have some big plans… we can not WAIT!
Read the rest at BehindtheThrills
Ghost Town will be turning 75 years old in the Summer of 2016, and Knott’s is sure to have some big plans… we can not WAIT!
Read the rest at BehindtheThrills
Ride Review: Voyage to the Iron Reef at Knott's Berry Farm
Knott's Berry Farm this morning unveiled its new 3D dark ride, Voyage to the Iron Reef. A four-minute interactive experience from TrioTech, Voyage to the Iron Reef allows riders to play by blasting steampunk-inspired sea monsters that have been attacking the park, dragging some of its past icons to a watery grave.
Read the rest at ThemeParkInsider
Read the rest at ThemeParkInsider
Knott’s Berry Farm opens shooting ride ‘Voyage to the Iron Reef’
“This ride is bringing with it a lot of what our guests have been asking for. On our website and web blogs they have been asking for years ‘When is something going to come back into the Kingdom of the Dinosaurs’ space?’ said Knott’s Vice President of Maintenance Jess Gahagan.
“The other thing is, after the last two years of reopening the log ride and the mine ride, they were really hoping we’d get the third dark ride. So we are here, the third year in a row with a dark ride. We’re hoping it’s as successful as the other two.”
Less than a year ago, Lara Hanneman, director of entertainment production, and her design team came up with five storylines to be considered for a new attraction. The tale of the underworld taking over the park was selected and Triotech, a multi-sensory attraction developer in Montreal, brought the project to completion.
Read the rest at the SVGTribune
“The other thing is, after the last two years of reopening the log ride and the mine ride, they were really hoping we’d get the third dark ride. So we are here, the third year in a row with a dark ride. We’re hoping it’s as successful as the other two.”
Less than a year ago, Lara Hanneman, director of entertainment production, and her design team came up with five storylines to be considered for a new attraction. The tale of the underworld taking over the park was selected and Triotech, a multi-sensory attraction developer in Montreal, brought the project to completion.
Read the rest at the SVGTribune
Review: Knott's new Iron Reef dark ride tears a page from rival's playbook
It takes a ton of intestinal fortitude to open a themed dark ride in the backyard of Disneyland and Universal Studios Hollywood, but Knott’s Berry Farm’s new Voyage to the Iron Reef succeeds with a high-tech shoot-em-up attraction that’s fun, creative and visually impressive.
“We can’t compete with Disney and Universal on budget,” said Knott’s vice president and general manager Raffi Kaprelyan. “But we can compete on entertainment value.”
The new Knott’s attraction is part of a push to introduce dark rides at each of the 11 locations in the Cedar Fair amusement park chain that includes Cedar Point, Carowinds, Kings Dominion and Kings Island. The move comes as rival Six Flags is introducing Justice League dark rides at a pair of parks this summer.
With a price tag likely south of $10 million, Iron Reef will inevitably and unfairly be compared to heavily-themed attractions at Disney and Universal that can command $100-million budgets.
Read the rest at LATimes
“We can’t compete with Disney and Universal on budget,” said Knott’s vice president and general manager Raffi Kaprelyan. “But we can compete on entertainment value.”
The new Knott’s attraction is part of a push to introduce dark rides at each of the 11 locations in the Cedar Fair amusement park chain that includes Cedar Point, Carowinds, Kings Dominion and Kings Island. The move comes as rival Six Flags is introducing Justice League dark rides at a pair of parks this summer.
With a price tag likely south of $10 million, Iron Reef will inevitably and unfairly be compared to heavily-themed attractions at Disney and Universal that can command $100-million budgets.
Read the rest at LATimes
Wednesday, May 13, 2015
Voyage to The Iron Reef – 05/13/2015
So basically the video sets up the metal crabs. There’s no addressing anywhere in the experience the “why” of it all. Just that it is without any idea of why. To me it could’ve been a great opportunity to set the story up in this space. Because I’m still scratching my head on the why of having to save the park from this bizarre mechanical army of beasties that want to eat fun things. Instead you’re basically all “Robot crabs eating metal… okay.” No idea of the why… park was fine yesterday… now metal crabs. Gotcha.
But this too is where things go completely wonky for me. So in the video (which looks like a cut scene from a video game) the fisherman/captain/dude is talking about this metal crab “the size of a cow” and how it tore up the metal ON HIS WOODEN F*****G BOAT. C’mon. COME. ON. It’s a wooden boat… I thought they loved metal. But now they want wood? Why is he not mentioning this? Did someone not get the memo? I’m confused. Who are you? Who am I? Where are we?
This is a metaphor for the entire experience. Baffling disjointedness. Not that I expected a “Indiana Jones and The Temple of The Forbidden Eye” out of this… but I didn’t expect dialogue about metal as a crab eats a wooden boat.
Read the rest at Westcoaster
Knott's News: I completely agree with you Jim...except for one thing: The pre-show video looks WAY worse than a cutscene from a video game (at least one made within the last decade that wasn't a tie-in). It's also interesting that you say this looks like an experience you'd get at a Mall, only set on a track, considering TrioTech makes 4D mall experiences that look just like this.
But this too is where things go completely wonky for me. So in the video (which looks like a cut scene from a video game) the fisherman/captain/dude is talking about this metal crab “the size of a cow” and how it tore up the metal ON HIS WOODEN F*****G BOAT. C’mon. COME. ON. It’s a wooden boat… I thought they loved metal. But now they want wood? Why is he not mentioning this? Did someone not get the memo? I’m confused. Who are you? Who am I? Where are we?
This is a metaphor for the entire experience. Baffling disjointedness. Not that I expected a “Indiana Jones and The Temple of The Forbidden Eye” out of this… but I didn’t expect dialogue about metal as a crab eats a wooden boat.
Read the rest at Westcoaster
Knott's News: I completely agree with you Jim...except for one thing: The pre-show video looks WAY worse than a cutscene from a video game (at least one made within the last decade that wasn't a tie-in). It's also interesting that you say this looks like an experience you'd get at a Mall, only set on a track, considering TrioTech makes 4D mall experiences that look just like this.
My thoughts on Voyage to the Iron Reef...
This is undoubtably a step up from the mediocre Wonder Mountain Guardian attraction, which I've perviously shared my thoughts on, but it is still unabashedly a budget attraction.
You won't find steampunk detail in the queue coming anywhere near the level found in the Nautilus window display. Instead, it looks more like a modern restaurant you'd find on a cruise ship (one might question whether or not Knott's even knows what 'steampunk' is if it weren't for the window display). Curiously, it seems as though most of the houses they introduced at Haunt last year featured much more detailed theming. At least those Haunt attractions had subtle use of storytelling through the environments, where as Voyage to the Iron Reef's storytelling is all directly conveyed through the televisions in the queue. Take away the direct storytelling the televisions provide and you're left with nothing, as I'm not even sure thematically what the queue is supposed to represent.
As for the ride portion itself, it still features animation that was probably acceptable a decade ago but is well below the standards of today and the story seems like something a PR group would come up with to connect a tie-in internet flash game to a pre-existing property. The ride vehicles are supposed to be bathyspheres and yet the only piece of theming on them are some tiny stickers slapped on the front panels. It's a cheaply made video game that puts storytelling dead last.
That said, this is a dark ride and despite it not living up to the legacy of the previous occupants, I encourage everyone to go and show Knott's your support. We want more dark rides and making this one a success is one of the best ways to tell Knott's that.
You won't find steampunk detail in the queue coming anywhere near the level found in the Nautilus window display. Instead, it looks more like a modern restaurant you'd find on a cruise ship (one might question whether or not Knott's even knows what 'steampunk' is if it weren't for the window display). Curiously, it seems as though most of the houses they introduced at Haunt last year featured much more detailed theming. At least those Haunt attractions had subtle use of storytelling through the environments, where as Voyage to the Iron Reef's storytelling is all directly conveyed through the televisions in the queue. Take away the direct storytelling the televisions provide and you're left with nothing, as I'm not even sure thematically what the queue is supposed to represent.
As for the ride portion itself, it still features animation that was probably acceptable a decade ago but is well below the standards of today and the story seems like something a PR group would come up with to connect a tie-in internet flash game to a pre-existing property. The ride vehicles are supposed to be bathyspheres and yet the only piece of theming on them are some tiny stickers slapped on the front panels. It's a cheaply made video game that puts storytelling dead last.
That said, this is a dark ride and despite it not living up to the legacy of the previous occupants, I encourage everyone to go and show Knott's your support. We want more dark rides and making this one a success is one of the best ways to tell Knott's that.
Tuesday, May 12, 2015
Monday, May 11, 2015
Voyage to the Iron Reef entrance. An improvement?
Iron Reef Banners around Boardwalk!
Iron Reef Banners around Boardwalk! 5/15/15 #knotttsironreef
Posted by Knott's Network on Monday, May 11, 2015
Knott's News: The queue still looks like a barren wasteland. I really hope it's not done and that they have more to add. Right now, it looked WAY better before they bulldozed everything needlessly; having ramps, lattice, awnings, bricks and foliage to fill it all out. The concrete and exposed footers just seem soo cheap to me.
FunTVs infect Voyage to the Iron Reef queue
Damn, and I was really hoping themed rides wouldn't get ruined with FunTVs advertising unrelated crap. This news is disappointing for those of us seeking an immersive experience.
Saturday, May 9, 2015
More from "A Family Builds A Mountain" coming our way
Our founders, Cordelia and Walter Knott, truly achieved the American Dream together through hard work and dedication.
Posted by Knott's Berry Farm on Thursday, May 7, 2015
Voyage to the Iron Reef sign finally unveiled!
Omg!!!!! #steampunk #ironreef #knottsironreef #boardwalk #themepark #amusementpark #buenapark #cedarfair
Posted by Knott's Network on Saturday, May 9, 2015
Knott's News: I was starting to think they were gonna wait till the night before to put that sign up lol It looks a little better than what I was expecting.
Knott's Voyage to the Iron Reef Walls Come Down Nautilus Store Window Display Construction 5/8/15
Knott's News: The Nautilus window display looks awesome.
Friday, May 8, 2015
This better play in the queue for Iron Reef
Knott's News: Basically anything from the Bioshock soundtrack should be thematically correct with the 50s / steampunk thing they're doing.
Walls have come down around Voyage to the Iron Reef, first look at entrance sign
Walls are down!!!! Be super excited #knottsironreef
Posted by Knott's Network on Friday, May 8, 2015
Knott's News: Alright, now I'm confused. During the Parks and Cons video update I posted just 2 days ago, the blue canopy had a boarder around it so that all the steel beams weren't visible. Now they're gone. What gives? I also hope they do something with the outside queue, some props or foliage. Right now it's just soo...barren.
Thursday, May 7, 2015
Lotsa Palooza getting a new look
There painting the building
Posted by Sweetman Johnson on Thursday, May 7, 2015
Knott's News: I was kind of hoping that they'd convert Lotsa Palooza into something less generic, something that would fit in better thematically with the area. Right now, it's just a clone of a store found chain wide.
Wednesday, May 6, 2015
Don't miss the Passholder Preview for Voyage to the Iron Reef on May 13th!!!
Knott's Berry Farm Passholders!!!!!
Ride Voyage to the Iron Reef before it opens to the public!!
On Wednesday, May 13th, Passholders will have exclusive access to the new ride Voyage to the Iron Reef. The new Iron Reef Passholder Trading Pin will also be debuted that day at the new store Nautilus located just outside the ride.
A valid 2015 Knott's Regular, Gold, or Platinum Season Pass is required. Wristbands for ride entry will be distributed at the Group Sales window located at the main entrance. Limited number of wristbands available. Ride preview boarding is subject to capacity and other constraints including ride entry line cutoff prior to 6pm, possible ride closure or down time.
Ride Voyage to the Iron Reef before it opens to the public!!
On Wednesday, May 13th, Passholders will have exclusive access to the new ride Voyage to the Iron Reef. The new Iron Reef Passholder Trading Pin will also be debuted that day at the new store Nautilus located just outside the ride.
A valid 2015 Knott's Regular, Gold, or Platinum Season Pass is required. Wristbands for ride entry will be distributed at the Group Sales window located at the main entrance. Limited number of wristbands available. Ride preview boarding is subject to capacity and other constraints including ride entry line cutoff prior to 6pm, possible ride closure or down time.
Sunday, May 3, 2015
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